Shatranj Box

Shatranj

case study

Description

  • Online Chess game developed in Macromedia Director Shockwave at Paradox Studios / Reliance Games
  • PC game developed in A7 Game Engine, maintained and managed by me at Paradox Studios

Details

  • The Multiplayer game contained all the 3D assets of the PC game developed in the company
  • The entire size of the game was less than 3MB v/s the 500MB PC game

A lot of firsts for me

  • LOD (Level of Detail)
  • Bone animation control
  • Animation cloning
  • Particles system
  • Gameplay programming
  • Using flash as a rendering layer for UI
  • Optimization
  • The PC title was released localized across many countries in Europe under the banner of Ludonic
    Shatranj Box
    Shatranj Box
    Shatranj Box
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