Shatranj
case study
Description
- Online Chess game developed in Macromedia Director Shockwave at Paradox Studios / Reliance Games
- PC game developed in A7 Game Engine, maintained and managed by me at Paradox Studios
Details
- The Multiplayer game contained all the 3D assets of the PC game developed in the company
- The entire size of the game was less than 3MB v/s the 500MB PC game
My Role
A lot of firsts for me
- LOD (Level of Detail)
- Bone animation control
- Animation cloning
- Particles system
- Gameplay programming
- Using flash as a rendering layer for UI
- Optimization
- The PC title was released localized across many countries in Europe under the banner of Ludonic